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Gorkamorka campaign over, new bases will most likely be built straight after or along side my mechanicus cult army after I finish uni.
--- A Gorkamorka campaign is being held at my local club, it is a very old Games Workshop game from the early 90s which features gangs of orks, grots and humans fighting it out for pieces of scrap on a desert world.
I choose to play with a Digga mob (feral humans that worship the orks) because it would give me an excellent chance to convert a large group of feral humans. Which would allow me to see how a mob of them looked and decide wheather or not to continue with my plan for feral human themed ork army.
What do you think, should I build them up into a large 40k army?
Ok , i don't fav you , I really love your work , you have a web page or something to organize this better ? Because it would be really cool to read a whole summary of it with the picture added on it.
I like the idea of a feral human army/warband, it would make a great unique army, i've got some ideas that may help:
Background Infomation: The Krogg are a feral human warband led by Warlord Humongous; a towering giant of a man, even by Krogg standards, they are knitted together by a pack-like bond often conducting Viking-esque raids on armoured convoys and settlements. The average Krogg Warrior stands 6 foot, 10 inches tall and has a toned, muscular body suported by toughened skin, forged from the deserts of their homeworld; Alger. The Krogg normally shun techology, prefering swords and axes over firearms but some individuals embrace the use of blackpower weapons like muskets and blunderbusses.
Thanks a lot for your awesome work!
Background Infomation: The Krogg are a feral human warband led by Warlord Humongous; a towering giant of a man, even by Krogg standards, they are knitted together by a pack-like bond often conducting Viking-esque raids on armoured convoys and settlements. The average Krogg Warrior stands 6 foot, 10 inches tall and has a toned, muscular body suported by toughened skin, forged from the deserts of their homeworld; Alger. The Krogg normally shun techology, prefering swords and axes over firearms but some individuals embrace the use of blackpower weapons like muskets and blunderbusses.
Army List:
HQ: Krogg Warcheif
Elites: Krogg Nailers
Troops: Krogg Warriors, Ork Mercenaries, Krogg Battle Trukk
Fast Attack: Krogg Warbikes
Heavy Support: Krogg Battlewagon
If I think of anything else, i'll let you know! Hope all this helps you!!!!