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November 23, 2008
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Feral Human Models: THE KROGGS by Proiteus Feral Human Models: THE KROGGS by Proiteus
I’ve always been a fan of barbaric humans in Sci-fi films such as Mad Max and Waterworld. I’ve been thinking of doing an army based on them for some time now.

I’ve looked at different armies to portray these characteristics with such as Chaos Berserkers and Orks, Guard are out the question as I want to break away from shooty based armies and combat is big no for guard!

In the end I decided to go with Orks as they seem best suited for a barbaric civilization from a toxic industrial death world. I’ve decided to call them ‘The Kroggs’ as it sounds very suited to their background. Well here are the conversions.


The Krogg Boyz
The base for the conversions are the chaos marauders with a few Catachan bits thrown in, these guys have to be beefy and brutal enough to represent ork boyz. Their heads are from ‘;Pig Iron’ and suit their character very well. They are 3 types of weapons that the boyz will be armed with: The first is one on the left with the massive axe weapon created using the frail arms; the second on the right is an example of boyz that will be using 1 or 2 smaller weapon using the arms from the beastmen set. Now the Slugga pistols are too heavy for these guys to hold in one hand so I plan to model them holding them like rifles using the Catachan arms with their close combat weapon on their back.
The Krogg Nob
For the Nobs I thought about using Orgyn or Ogre models but first I wanted to try out an armoured up version of the standard boyz by adding a few chaos berserker bits and I have to say he certainly looks the part, sadly I didn’t have a power klaw so I armed him with a large knife instead.

Now my only question is…

“Do you think they look suitable and hard enough to represent Orks?”

I though because they come from such a barren world they’re bodies would be a lot tougher than that of an ordinary human. Anyway any feedback on them would be very grateful.
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:iconchardor:
Chardor Featured By Owner Jul 26, 2011
loveley, mad max meets pathfinder. more of those.

they do remind me of that one space marine comic.

They certainly do look hard enaugh to represent orks, i still wouldnt do it tho.
Reply
:iconmogura:
Mogura Featured By Owner Oct 16, 2010
its possible that the mask from the left one with the onehand axe, is from a skaven weapon team?
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:iconproiteus:
Proiteus Featured By Owner Oct 17, 2010  Hobbyist Artisan Crafter
Nope it's a metal head from a company called Pig Iron.
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:iconmogura:
Mogura Featured By Owner Oct 17, 2010
i wonder what you are going to do with teh new forge world necron unit ^^ you zanatorian would look great
Reply
:iconsagunt:
Sagunt Featured By Owner Aug 30, 2009  Hobbyist General Artist
Yeah, I like them. I started a group of ork models but painted them up as Hell's Angels with faded jeans/dungarees, white t-shirts, black leather and pale human skin.

I don't play tournaments, so I always enjoy working on and seeing alternative concepts for the main armies.

Lately, I'm actually only buying Hasslefree Grymn and Pig Iron Kolony. I'll send you a pic of some if you want. They don't fit with this project, but may still be interesting.
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:iconmushroomman5:
Mushroomman5 Featured By Owner Jul 26, 2009
sorry i mean consider, i was distracted by background noise (stupid tv)
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:iconmushroomman5:
Mushroomman5 Featured By Owner Jul 25, 2009
maybe condised using some ogryn parts, like replace an arm or two or a head here and there to represent more major stuff-ups with the mutation etc.
Reply
:icondave-31:
Dave-31 Featured By Owner Feb 10, 2009
Dats brilliant! I love this idea...I hopes ya dont mind if I use it too....do you?
Reply
:iconproiteus:
Proiteus Featured By Owner Feb 10, 2009  Hobbyist Artisan Crafter
depends on what for?
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:icondave-31:
Dave-31 Featured By Owner Feb 10, 2009
wh40k count as orks....
Reply
:iconproiteus:
Proiteus Featured By Owner Feb 11, 2009  Hobbyist Artisan Crafter
yeah. Guard are out the question for an army built for close quarters, plus orks are the best army for a portraying a post-apoclaptic themed army.
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:icondave-31:
Dave-31 Featured By Owner Feb 11, 2009
yeah
Reply
:iconwolfknightlord:
WolfKnightLord Featured By Owner Jan 23, 2009
damn... that's a much more intimidating look than orks....

i bet we will see a lot of axes in this army....
Reply
:iconproiteus:
Proiteus Featured By Owner Dec 18, 2008  Hobbyist Artisan Crafter
I've have now started a forum on DA for those of you who would be willing to help me develop the Krogg's background: [link]
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:iconproiteus:
Proiteus Featured By Owner Dec 11, 2008  Hobbyist Artisan Crafter
Apart from Mad Max & Serenity (Reavers) it was icon Blackswordsmen28's sketches that inspired the Kroggs: [link] [link] [link]
Reply
:icontaytonclait:
Taytonclait Featured By Owner Nov 29, 2008  Hobbyist Digital Artist
Personally I like them. Their body size to head ratio is enough to make these guys look like they are space marine sized. Such warriors could be a failed attempt at creating genetic super-warriors (it must be a trial and error system). I like the models, and I think they would represent orks well because:

ork are rough and tough BUT in tabletop terms they are as weak as paper and get ripped apart by ranged weapons easily. Genetically beefed humies in armour shouldn't be too much of a stretch for this.

But to represent the orky fanatacism for combat and physical robustness (near regenerative healing, inch-thick skulls and skin the consistency of tire rubber) you might want to throw some extra details into these guys. Such details, if 'techy' enough should propel these guys into the 41st millenium and out of the fantasy genre, which they look like they belong to now (its the armour)

they're your models, so yo do what you want with them, especially when there's 83 of the buggers. My suggestion to beef em up and make em techy is some sort of mini power plant or generator surgically implanted into their backs with cliched tubes reaching into their bodies at various points to suggest a basic cybernetic enhancement. This, if done with some regularity, will remove their Chaos stigma. How difficult this would be you will know because the closest to miniature collecting I have gotten was painting Firmir in Hero Quest.

As for representing orks with humans, go for it. If purists damn you, that's their problem. 40k is supposed to be FUN, if you take it too seriously, you need to get out more.
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:iconlord-megatron:
Lord-Megatron Featured By Owner Nov 27, 2008
I see Pig Iron heads!
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:iconwordbearer:
WordBearer Featured By Owner Nov 24, 2008
[link]

Done and done. For 3 points a piece base these guys kick ass. They are fully legal too in normal games of 40k using the old Lost and the Damned mutants entry. Seriously, this is a very well balanced fodder unit perfect for apoc, I'm slowly making one to supplement my 90-150 plague zombies (Hey, its a free cover save, and even space marines can't kill THAT many. They made Plague zombies retardedly easy to kill though now that they are T 2 feel no pain, they used to be T 4 4+ armor save. Feel no pain is useless at T 2!!!!)
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:icongameman87:
Gameman87 Featured By Owner Nov 23, 2008
COOL!!!!!
Reply
:iconsebbythefreak:
Sebbythefreak Featured By Owner Nov 23, 2008  Professional Filmographer
the brand new specialist game Ash Waste Nomads would be a no-brainer IMHO.

And it's pretty much entirely DIY as far as vehicules and mounts goes.
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:iconproiteus:
Proiteus Featured By Owner Dec 20, 2008  Hobbyist Artisan Crafter
What are there new ash nomads out, when this happen?
Reply
:iconsebbythefreak:
Sebbythefreak Featured By Owner Dec 20, 2008  Professional Filmographer
Well it's from end of 2007 or somewhere in 2008, i dont remember, but yeah it's the last 40k specialist game to have came out. Basically an enhanced hobbyist version of necromunda. Ressources are even scarcer and there's much less of an "end-game" because everything eventually breakdown basically, there are vehicules and mounts, and alot more territories and campaings and free-form content. It was re-designed by the guy who made Gorka-Morka.

Personnally, I'm planning to eventually make a journeyman tribe when I'll find a suitable autobus/truck/crawler base.


I can't seem to find the PDF since GW rebuilt their website though... I could give you the pdf through email or something, it's 5 megs.
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:iconkageryuuuji:
KageRyuuUji Featured By Owner Nov 23, 2008
Story wise, you're gonna have to sell this hard core, not only are they human models using an inhuman codex, but they look more like WH Chaos rather than 40k Ork.

I personally like the look, though you might want to swap up the weapons. Use more pistols, autopistol(if you can find any) or laspistols. Maybe instead of actualy using Ork weapons, as the models are just two unsimular, maybe you can use powerfists to represent power klaws. Catachan knives to repesent kuttas, and chaos/beastman axes to represent the choppaz.

I personally would recommend using WH Chaos codex to represent your wild men, rather than using 40k Ork. Now I do not suggest using 40k Chaos Marines, as they were slaughtered in the newest codex.

But yeah, the armored model looks more like a boss than an ogryn, while the outer two just don't beefy enough. So try to stick to human models with some spare parts. But I demand your War boss be named "Masta Blasta" and he must have a midget/grot(whatever you can get to represent Masta) riding Blasta's shoulders!
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:iconskrakar:
Skrakar Featured By Owner Nov 23, 2008
Ogryns and Ogres should be out of the question.Humans aren't able to reach "orky greatness" without several millenia of evolution or heavy use of genetic engineering and implants.
Try to find regular human models that are bigger than normal or just strap on lots of gubbins on a normal sized one to represent his superiority over others.For example,the middle guy.
Reply
:iconfips001:
fips001 Featured By Owner Nov 23, 2008  Hobbyist General Artist
Hmm, they remind me a little bit to much to Chaos Marines if you understand what I mean. But the sculptures are awesome!
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:iconolovni:
Olovni Featured By Owner Nov 23, 2008  Hobbyist General Artist
Well, the center model looks beefy enough, but the two others (the ones on the sides), don't... here's a simple advice: using some greenstuff or trimmed down marine shoudlerpads increase ther bulk on the shoudlers (greenstuff for the muscles, uf you're in heavy duty modeling). This will also cover up some of the holes that exist between the arm and the torso pieces (sorry, they're visible on the guy holding the axe with both hands :( ).
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