Well here he is; Commissar Yarrick or in this army Kaptin Squigscream. I decided to convert an exo suit for the rebel grot warboss as it was the only way he'd be likely weilding a storm bolter and power klaw, plus Yarrick is hard as nails. I was lucky as the flash gitz provided me with the cruical legs, power pack and cyborg eye.
I look forward to painting him.
If one FW guard unit caught my eye as being something a gretchin would do it was the Cyclops remote demolition vehicle, basically it's 3 independent demo charges with toughness 6, 2 wounds and a 4+ save controlled by a squad of guardsmen at the back. What sealed the deal was Kromlech's orky Goliath mines.
Used them yesterday, not by far the most competitive unit in standard games but a fun one to use as they can keep your opponent on their toes.
Well I've finally got my Rapier crews painted up, only change made was giving one a russian hat because he look a bit bland. The grot mek has also come out well even thou gamewise he's just a standard guardsmen. If I ever do convert a guard Engineer I'll likely make him look like the goblin tinker Gazlowe from Heroes Of The Storm.
Agent spookum's used to be represent Marbo but since they're are no new rules on the horizon for him I've re-purposed him as a Vindicare Assassin. Converting a very orky and powerful looking sniper rifle, so far he's had some hit and miss games.
Current Residence: Lincoln|
Favourite genre of music: Heavy Metal
Favourite style of art: Graphics
Operating System: Windows XP
Skin of choice: Metallic
Favourite cartoon character: Rhinox
Personal Quote: Oh Bollocks!