Behold the grot Kommand Tank that will represent my tank commander's Leman Russ Vanquisher. The spiked tracks really give it an orky feel without the ramshackle look. I decided to go with the Battlewagon turret over the original turret for the command tank because of two reasons; 1 the cupola on top allow me to put a gretchin commander in while the other is solid. & because this turret goes better with the tank.
I still plan to use the larger turrets for when I want to use the tank as a standard Leman Russ Demolisher or Battle Tank or even an artillery tank.
Now I need to get the 2nd one built by next Thursday for the first round of the club tournament as well as my Vindicare Assassin but to do that I need one crucial component.
I've finally completed work on upgrading the Thundasquig Gunship with it's new Twin Linked Punisher Cannon armaments so it can now represent a Forgeworld Vulture Gunship. Plus a new paint job with a few extra details.
Of course there are tournaments that don't allow Forgeworld units so I've magnetized the horns on the front so I can switch between the Punisher Cannons and Lascannon weapons for when I need to use it as a Vendetta.
It's proven it's worth in nearly every game and it is truly devastating against infantry and even MC.
The Grots are going to be getting some new tek soon, and first up is my Rapier Laser Battery Conversions, using the last of my guard tracks, and chaos bike parts (from the Ork Botz) plus a few other bits. It's size matches up very well to the size of the original forgeworld Rapier model. The design was inspired by the Soviet tanks from Red Alert 3.
Only question is should I paint the vent up like a vent or try and pull off a glow effect as if there was a reactor inside, remember these thing have a 50% chance to explode when destroyed?
Current Residence: Lincoln|
Favourite genre of music: Heavy Metal
Favourite style of art: Graphics
Operating System: Windows XP
Skin of choice: Metallic
Favourite cartoon character: Rhinox
Personal Quote: Oh Bollocks!